Your game, playable in any browser. In minutes.

Paste your Unity or Unreal repo. Tell us what to include. Get a shareable demo link.

⚡ Built on AWS 🤖 Powered by AI
🎮

How It Works

01
📦

Paste your repo

Connect any public Unity or Unreal repository

02
💬

Configure your slice

AI analyzes scenes, dependencies, progression — configure through conversation

03
▶️

Share your demo

Playable browser link in minutes. Share with publishers, press, community.

Features

AI scene analysis

Your game structure analyzed automatically. Scenes, dependencies, and progression understood.

Smart dependency stripping

Networking, analytics, auth stripped for browser builds. Only essential code ships.

Conversational configuration

Natural language: "Include tutorial and first two levels" — AI understands and configures.

Custom demo end screens

Steam wishlist CTAs, branding, share links — customize your demo's final impression.

Dual engine support

Unity and Unreal Engine 5. Build browser demos from either engine seamlessly.

Sub-5 minute builds

Repo URL to playable link in minutes. Skip the weeks of WebGL wrestling.

Built for studios who ship

Steam Next Fest

Festival demo in minutes. Ship on time, every time.

Publisher pitches

Playable browser link, no downloads. Publishers play instantly.

Press previews

Journalists play in browser. No friction, better coverage.

Game jams

WebGL build before deadline. Submit stress-free.

Portfolio showcases

Playable beats screenshots. Show your work, don't tell.

Pricing

Indie
$49/mo
  • 10 builds/month
  • Unity support
  • Basic stripping
  • Email support
Get Started
Publisher
$499/mo
  • 200 builds/month
  • All engines
  • Custom branding
  • API access
  • Priority support
  • Slack channel
Get Started

14-day free trial. No credit card required.

FAQ

What engines do you support?
Unity 6000+ and Unreal Engine 5. Godot and GameMaker are on the roadmap.
Does my source code leave my AWS account?
No. CritSlice deploys into your VPC. Your code never touches our servers.
How does the AI work?
Amazon Bedrock (Claude) analyzes project structure within your AWS account. All AI processing stays in your VPC.
Can I customize what's in my demo?
Yes — conversation-based configuration. Select specific scenes, set demo end triggers, add CTA screens, configure dependency stripping.
How long does a build take?
Unity projects: 2-5 minutes. Unreal projects: 10-15 minutes.
Do I need to modify my game code?
No. CritSlice works with your existing repo as-is. We inject demo behavior scripts automatically.
What if a build fails?
Automatic retry with detailed error logs. Support team available to help troubleshoot.
Can I use this for commercial games?
Yes. All plans support commercial use. Build demos for any game you have rights to.

Ready to ship your demo?

Join studios building browser demos in minutes.

Try CritSlice Free